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Introduction: This page is designated for the SuperWikia Alpha 'Codec & Directory Kernels' cabinets and other open source utilities. Its intent is to create a functional developer environment for the SuperWikia Alpha line of boards and hardware. It accomplishes this by means of the SuperWikia storyboards and representational rendition of a virtual computer within a realtime habitat.

Section PreambleEdit

The objectives of this project is to provide documentation for both the WikiSeries 3D-GPU and the SuperWikia Alpha 1.0 projects. Project Critical Coordination is sectioned into the following areas:

  1. WikiSeries 3D-GPU Devels: System outlay and infrastructure for hardware-based open source development projects.
  2. SuperWikia Alpha 1.0 Devels: Master blueprint and archetecture for all WikiSeries 3D-GPU software and graphics projects.

The SuperWikia Alpha 'Sadeic & Bible Codec Ruleset'Edit

SuperWikia Alpha 'Sadeic & Bible Codecs Rulesets' are the most primitive reposable characters for the Alpha Language. A Sadeic is generally a Super Controller Codec partition designation for conforming arrays or data patch arrays classified as organized, while Bibles operate using the Super Enforcer Directory are ideally for static arrays, or data patch arrays which are considered executable.

Accordingly, there are seven (7) primitive rulesets of the Sadeic which together form the Alpha Language and its Strategent Data Fleet. They fall into the classes listed below:

Sadeic Rulesets

Strategent Data Fleet (Sadeic) Tab Abbreviation***'Profile Data Fleet (Bible)Locking Abbreviation
Source Data Codecs SCode***Source Bible DirectorySBiD
Transcribe Data Codecs TCode ***Transcribe DirectoryTBiD
Application Data Codecs ACode ***Application DirectoryABiD
Program Data Codecs PCode ***Program DirectoryPBiD
Logic Data Codecs LCode ***Logic DirectoryLBiD
Encode Data Codecs ECode ***Encode DirectoryEBiD
Solution Data Codecs S2Code ***Solution DirectoryS2BiD

Source KernelsEdit

The instance in which a command is initiated to perform a particular function within Alpha is completed by the use of a Source Kernel launch code; a short textual overview of all vital operations of any given computer board circuit. The Source Kernel is another form of informational instrument (or transcribe) used to protect information within Alpha and also data input of proxeums and other programmers. The kernel is the outermost component of the information generated to create the anticipated outcome.

There are two (2) Native Uniform Kernel Encodes (NUKE's) used by the Sadeic Cabinet and the Bible Bureau; the Service Based Material (SBM) and the Productivity Based Material (PBM), respectfully. Alpha codecs launch both types of NUKE's according to proxeum preferences and posable extension installations.

Below is a table of the kernels and other information:

  • WikiSeries 3D-GPU Team Transcom Launch Codes
  • The Transcom Launch Code project works on 14 major kernel series classes. They are as follows:
Service Based Materials- Productivity Based Materials-
wikiseries3DGPU 'Signal Products' wikiseries3DGPU 'Network Productivity'
wikiseries3DGPU 'Technology Products' wikiseries3DGPU 'Online Productivity'
wikiseries3DGPU 'Application Products' wikiseries3DGPU 'Directory Productivity'
wikiseries3DGPU 'Processing Products' wikiseries3DGPU 'Node Component Productivity'
wikiseries3DGPU 'Logrithm Products' wikiseries3DGPU 'Anode Component Productivity'
wikiseries3DGPU 'Electronic Products' wikiseries3DGPU 'Resistor Component Productivity'
wikiseries3DGPU 'System Products' wikiseries3DGPU 'Board Family Productivity'

Super Controller Codecs & Super Enforcer DirectoriesEdit

  • 'Sequence Queue User Address Widget' or SQUAW
  • 'Temporary Open Token Entry Manager' or TOTEM
  • 'Array Remote Registry Open Widget' or ARROW
  • 'Processor Array Signal Server' or PASS
  • 'Last Encode/General Encode Network Directory' or LEGEND
  • 'Editable Array Graphics Lexicon Entry' or EAGLE
  • 'System Code Operator Usage Tool' or SCOUT

SuperWikia Alpha Coordinate PhrasesEdit

Each major component of Alpha 1.0 uses a process in which Coordinate Phases are produced to create the desired effects. The kernels are basically the remote registries of Alpha on the end user's server. This is called the downrange because the application has to be downloaded or installed from a remote location. The coordinate phrase is issued from the downrange similar to a token or beacon system and is recognized by Alpha once the remote application has been intialized.

T-PE SourcebooksEdit

T-PE (acronym for Tuning Patch Environment) is a form of browser application used to establish server/browser exchange. It is used in Alpha as the primary link between the codecs and the end user's computer. The T-PE Sourcebook is used by Alpha to open dialogue between both the codecs and the directories as an adapter for the end user's browser.

The SuperWikia Alpha 'Terminology Index Registry'Edit

The SuperWikia Alpha 'Terminology Index Registry' is the bridgeway for updating all licensed users SuperWikia Alpha 1.0 applications and extensions. The index consists of all functioning kernels, transcribes, application arrays, patch updates, logic and encode definitions; which together establish the active Alpha 1.0 software code.

Basic JurisdictionEdit

The Terminiology Index is used by the registry to match or date existing sadeic codecs within the code with biblical version codes which have been installed by the user. If a date is not found on the user's version, then the codecs automatically update the older version with the newer codecs.

Rules & RegulationsEdit

Proxeums and other authors that supply new version extensions and other plug-in's typically are bound by a Proxeum Code of Instruction (or COI). This COI states that the proxeum / author will not attempt to change the original native Alpha patch and or contribute a new extension according to the format and specifications of the Alpha patch. This includes listing all functioning terms and their appropriate retrofit definitions.

Authorities & AdjudicationEdit

The SuperWikia Alpha 'Alpha Patch Arrays'Edit

Sequenced Arrays Edit

There are two (2) different SuperWikia Alpha 'Sadeic & Bible Codec' Sequenced Arrays which generally consist of:

  • Conforming Arrays
  • Static Arrays

*Conforming Arrays Conforming Arrays are the most versatile reposable characters for the Alpha Language. Reposable meaning that they can be reconfigured according to proxeum preferences without installing larger applications. Conforming arrays are called that because of the means in which their source codes are generated and stored. Most conforming arrays are written in an organized transcribe script which gives them more versatility in computing and compiling extensive codec volumes.

*Static Arrays Static Arrays are the exemplification of functional executable transcribe codecs. They typically are for non-precisioned, violatile data such as those found on a southbridge circuit board. This includes perhiperals, networking, power-sourcing and other types of buildup codecs.

Both types of arrays are compiled in what is known as an Alpha Patch which is encapsulated into the codec from its original native state, also known as SuperWikia Alpha 1.0. Alpha 1.0 holds within its sadeic partitions what is known as a bureau manager which processes all array operating data across a broad spectrum of possible application (proxeum) parameters.

Binary Automated Data Exchange LanguageEdit

BADEL is the most used array programming language in Alpha. It allows each array to communicate with codecs and other informational instruments such as transcribes and even entire bibles. Each individual proxeum that authors an open source code using BADEL gains access to all existing bibles and their sadeic companions. BADEL is an acronym, which is the most basic form of distinguishing Proxeum Identity and establishes an standardized infrastructure for building viable buildforms and patch arrays. Their are two types of acronyms recognized by Alpha codecs;

  • Organized Transcribes- defind by a distinct, recognition signature which gives each proxeum exclusive propritary license privileges
  • Executable Transcribes- a less coherent, yet supported recognition signature which is host remotely or by internal manipulators.

Retrofit Scripting for BADEL CodesEdit

The universal retrofit bracket for all Alpha codecs is based upon the SuperWikia 'Pentelebet' code system. Due to the nature of the Pentelebet system, only particular characters are used to illustrate code progression and BADEL functions.

Using the retrofits for sadeic BADELs require a simple logic path: <{[(~li)]}> and <{[(li")]}>. . The Satelaidor and the Superidor opens and closes the Alpha codec's conduct system a virtual environment for programming supplimental and extensive array (SEA) applications. The conduct system may perform elementary functions like computing math and text or more complex functions such as accellerated and advanced graphics.

A retrofit only will perform if all of the elements are present. Below is a specification table of each element and their functions:

  1. Source Kernel: < and >
  2. Transcribe Transcom: { and }
  3. Application Array: [ and ]
  4. Program Patch: ( and )
  5. Logic Line: ~li and li"
  6. Encode Markup: smooth operators & non-operators
  7. Supplimental & Extensive Array: miscellaneous extension abbreviations

Encoding within the conduct system is based upon the kernel cabinets and bureaus in which the codecs are hosted. An encode may serve as an operation or as a command to complete within a pre-defind itinerary.

The SuperWikia Alpha 'Proxeum Mechanic Servers'Edit

The Superwikia Alpha 'Proxeum Mechanic Servers' are a network of parent directory extension which maintain the Alpha 1.0 kernel farm. Each extension is literally a class or workstation which generates and underwrites the Alpha core components which are outlined below.

WikiSeries 3D-GPU; Design Team Multi-Core Components-

WikiSeries 3D-GPU
WikiSeries 3D-GPU Boot CampWikiSeries 3D-GPU TaskforcesWikiSeries 3D-GPU Cleanroom
WikiSeries 3D-GPU Boot Camp KernelsWikiSeries 3D-GPU Taskforces KernelsWikiSeries 3D-GPU Cleanroom Kernels
WikiSeries 3D-GPU Start Up Drills & ExercisesWikiSeries 3D-GPU Quality Control TaskforceWikiSeries 3D-GPU Cleanroom Project Management
WikiSeries 3D-GPU MaintenanceWikiSeries 3D-GPU Candidate For Deletion TaskforceWikiSeries 3D-GPU Whitepaper Committee
WikiSeries 3D-GPU User Box WorkshopWikiSeries 3D-GPU Inter-Wiki TaskforceWikiSeries 3D-GPU New Proposal Hearing Committee
WikiSeries 3D-GPU Typographical Error ReportingWikiSeries 3D-GPU Discussion Moderation TaskforceWikiSeries 3D-GPU Policy Reform Committee
WikiSeries 3D-GPU Table Layout Check UpWikiSeries 3D-GPU Table Policy TaskforceWikiSeries 3D-GPU New Technology Committee
WikiSeries 3D-GPU Conforming Article CategorizationWikiSeries 3D-GPU Censure Taskforce WikiSeries 3D-GPU Blacklist Notification Committee
WikiSeries 3D-GPU Conforming Article Layout ReportingWikiSeries 3D-GPU Article Layout TaskforceWikiSeries 3D-GPU Standards Committee
WikiSeries 3D-GPU Color Code EnforcementWikiSeries 3D-GPU Member Abuse TaskforceWikiSeries 3D-GPU Fabrication Committee
WikiSeries 3D-GPU Link Property ManagementWikiSeries 3D-GPU Re-Direct TaskforceWikiSeries 3D-GPU Conforming Template Committee
WikiSeries 3D-GPU Uniform Userpage & Team Badge InspectionWikiSeries 3D-GPU Taskforce AdministrationWikiSeries 3D-GPU Cleanroom Administration
The WikiSeries 3D-GPU Team 'Heatsink' is the official lounge and sandbox or Maintenance Closet for the project. Its intent is to establish a secure area for testing new concepts which have not been compiled or tested before.
The WikiSeries 3D-GPU Team 'Clock Cycle' is the official timestable and clock for the project. Its purpose is to provide a standard time system for filing articles and new sub-core workshops. The current WikiSeries 3D-GPU Optimal Cycle is 3D-GPU/29. See Also; WikiProject Time for more on time and time related subjects.
The WikiSeries 3D-GPU Team 'Memory Board' is the official archive and directory for the project. Its purpose is to provide a library of old filings and articles submitted meeting WikiSeries 3D-GPU sub-core workshop quality and grade.


The WikiSeries 3D-GPU; Design Team Multi-Core Components is the standing management component for the project and its children. Each tier represents a new generation of project objectivity to be completed by the multi-core management.

  • Generation One is the highest level of productivity, covering all aspects of administrative functions and information flow.
  1. G1 Sub-Core One: This sub-core unit is actually the primary motherboard; thus its namesake of The WikiSeries 3D-GPU WikiProject Motherboard. Its intent is to unify all technology cores into one conforming project before the WikiProject Council.
  2. G1 Sub-Core Two The second sub-core of the Generation One level is the WikiSeries 3D-GPU WIkiCodex; a library of all relevant and necessary categories from the Wikipedia project to be used by the WikiSeries 3D-GPU Team. G1 Sub-Core Two also hosts WikiSeries 3D-GPU Lectures, a parented project for diversifying the 3D and GPU topic.
  • Generation Two is the next highest level; consisting of three major sub-cores, the leaderboard of productivity and visualization this level yeilds more carrying capacity yet remains as a dedicated sub-component under Generation One.
  1. G2 Sub-Core One, also known as the WikiSeries 3D-GPU Boot Camp focuses its information flow on orientation and standard guidelines for all WikiSeries 3D-GPU Team articles. (see; Wikipedia:Policies and guidelines )
  2. G2 Sub-Core Two, synonomous for WikiSeries 3D-GPU Taskforces, illustrates the exemplification process of article acceptance and rewards by means of enforcing the policy set forth by Sub-Core One. It serves as the police division and conducts inspection of all articles in a timely fashion.
  3. G2 Sub-Core Three, or the WikiSeries 3D-GPU Cleanroom is the investigative committee for each generation, launching new 'clean campaigns', WikiProject Peer Reviews, hearings on deletion appeals and to enrich the information flow and the 3D-GPU Multi-Core development environment.
  • Generation Three is the third highest level, establishing more detailed micro-cores for one or more of the higher levels.

The SuperWikia Alpha 'License Authentication Certificates'Edit

The SuperWikia Alpha 'End User Conforming Technical Manual Validation'Edit

The SuperWikia Alpha 'Solution Solver & Problem Adminstrator Macros'Edit

For more information on WikiProjects, please see Wikipedia:WikiProject and Wikipedia:WikiProject/Best practices.

  • Please follow this article link on White Papers, how they are used and perform in business and government orientation.

ScopeEdit

The WikiSeries 3D-GPU Design Team is a wikipedia project exclusively for graphic design majors and novice authors. Its intent is to collaborate with existing GPU industry leaders to create a tradepool of knowledge for GPU users, developers and manufactures. Its emphasis are on high-end industry grade hardware, mid-end studio grade components and chipsets and low-end user software for high-res 3D graphics and animation design. Its directives include developing articles for listings of mid-sized ad agencies and their usage statistics of GPU hardware.

It also focuses on its flagship project for Wikipedia, the [1]SuperWikia project; which, once initial conceptualization has been implemented, provides freeware and shareware 3D applications for Wikipedia GFDL licensing usage to create customized 3D artwork to be used exclusively on Wikipedia and its sister sites.

ManagementEdit

WikiSeries 3D-GPU; Design Team Multi-Core Components-

ParentageEdit

Note: The WikiSeries 3D-GPU Team is a Work In Progress. This section is still under construction and is updated as needed by the author.

The WikiSeries 3D-GPU Team researches signalflow components and circuit board materials that have been tested and passed various industry grade standards for qualitative gradiency. Its future in circuit boards and chips is based upon its 'parentage' of its native Wikipedia articles; (WikiSeries 3D-GPU 'Developer Environments', etc.). These articles are based upon the data from hand-selected materials from Wikipedia.

Related pages in Sister projectsEdit

Wikiseries 3D-GPU has a sister project also under the Wikiseries name; go to [2] Source Forge to inquire.

ParticipantsEdit

Below is a listing of active members that are currently posted as being participants (monitors) of the WikiSeries 3D-GPU Team. If you would like to become a candidate for participation, leave your user name, slash candidate (username/candidate) and perferred sub-core workshop (one or more of the 14 major series classes) below:

WikiSeries 3D-GPU Team Monitors Listing

Monitor Name Series Class Workshop
Username Main Series Class Workshop 1
  • Series Class Workshop Two, etc.
ψ ψ
ψ ψ

GoalsEdit

Template:Future chip The Prime Directive of the Team is to create the most effective Open Source library of 3D and GPU topics by means of benchmarking the WikiSeries 3D-GPU Top 14 Listing via a member supported proposal research based line of functional peripheral hardware components.

Study & Research StrategiesEdit

The WikiSeries 3D-GPU team launches its Study & Research Strategy by establishing its Team Oval Plan. This plan entails adhering to a pre-determined index of terminology found within Wikipedia. This terminology index creates the study material from which the team completes all scheduled articles and other studies.

The WikiSeries 3D-GPU Oval Plan ObjectivesEdit

Each member of the team executes a 'lap' on the Oval Plan once their commitment assignment(s) have been completed. These 'objectives' consist of-

Book Packaging Book Packaging Pledge (Contribution Commitment)

Rating Forum A Rating Forum is another commitment pledge in which the member designates a group of articles from other authors to rate and make critical inferences on improvement.

Awards, Trophies & Scorecards for the Wikipedia Infobox As a member of the WikiSeries 3D-GPU Team, you can locate a vast collection of infoboxes to be used in your team's articles. Go to ... to learn more.

Nominations for Distinction You can nominate an article for a distinct recognition, such as 'Article of the Month' or as being a 'Quality Article'; to nominate your selection(s), sign the listing below and give the article name and page title.


ProjectsEdit

WikiSeries 3D-GPU Team has many different Projects in which it directs. These projects are basically supporting sub-committees for the parent group project. If you would like to join a WikiSeries 3D-GPU Team project, simply add your username to the listing below.

Excerpts from SuperWikia Digital applications

SuperWikia Alpha 1.0 Flagship Applications

SuperWikia 'Digital Domain- Runtime Programs'

Dataplate'

Wiki
Isies Lineage Systems
*Bionessa (3D Aesthetics Software)
*Subject: see also:Bionessa- (Aesthetic Room Session)
Type: Class
Author: Archcities / Isies
Publisher Production Notes- (Aesthetic Room Session)Developer Conference on the Aesthetic Room studio, its functional operations such as menu options, dial scripting and general setting components used by developers and end user licensees. Also emphasizing the Camera Ray plug-in and its uses in the environment.
Licensed Solutions: Licensing for the application and its proprietary plug-ins include the Tweepcraft runtime programming languages and scripts for application settings and Digi-Masq's Supermodel Logic, Proxeum Logic, Administrative Logic, Consumer Logic and Exhibit Logic solutions for Isies 3D products.



SuperWikia 'Digital Domain- Runtime Programs'

Dataplate'

Wiki
Isies Lineage Systems
*Rionessa (3D Animation Software)
*Subject: see also:Rionessa- (Boxing Manager Session)
Type: Class
Author: Archcities / Isies
Publisher Production Notes- (Boxing Manager Session)Developer Conference on the Boxing Manager studio for animation and motion, used in the Rionessa application. Focuses on scripting of server-friendly programmer scripts used by developers and end user licensees. Also emphasizing the Camera Ray plug-in and its uses in the environment.
Licensed Solutions: Licensing for the application and its proprietary plug-ins include the Tweepcraft runtime programming languages and scripts for application settings and Digi-Masq's Supermodel Logic, Proxeum Logic, Administrative Logic, Consumer Logic and Exhibit Logic solutions for Isies 3D products.



SuperWikia 'Digital Domain- Runtime Programs'

Dataplate'

Wiki
Isies Lineage Systems
*Atrio (3D Atmospheric Simulation Software)
*Subject: see also:Atrio- (Surface Tention Manager Session)
Type: Class
Author: Archcities / Isies
Publisher Production Notes- (Surface Tention Manager Session)Developer Conference on the Surface Tention Manager studio for Atmosphere and Weather Simulation, used in the Atrio application. Focuses on source code development of graphic scripts, real-time clocks and other components used by developers and end user licensees. Also emphasizing the Camera Ray plug-in and its uses in the environment.
Licensed Solutions: Licensing for the application and its proprietary plug-ins include the Tweepcraft runtime programming languages and scripts for application settings and Digi-Masq's Supermodel Logic, Proxeum Logic, Administrative Logic, Consumer Logic and Exhibit Logic solutions for Isies 3D products.


SuperWikia 'Digital Domain- Runtime Programs'

Dataplate'

Wiki
Isies Lineage Systems
*Naturanessa (3D Environmental Software)
*Subject: see also:Naturanessa- (Space Inventory Manager Session)
Type: Class
Author: Archcities / Isies
Publisher Production Notes- (Space Inventory Manager Session) Developer Conference on the Space Inventory Manager studio for volumetric simulations, interstellar graphics management and other 3D works created using the Naturanessa application. Subject matter includes source code underwriting for GPS locator plug-ins, plot mapping sequencing and other code development. Also emphasizes the Camera Ray plug-in in functional usage within the program.
Licensed Solutions: Licensing for the application and its proprietary plug-ins include the Tweepcraft runtime programming languages and scripts for application settings and Digi-Masq's Supermodel Logic, Proxeum Logic, Administrative Logic, Consumer Logic and Exhibit Logic solutions for Isies 3D products.




SuperWikia 'Digital Domain- Runtime Programs'

Dataplate'

Wiki
Isies Lineage Systems
*Delnessa (3D Engineering Design Software)
*Subject: see also:Delnessa- (Architect Manager Session)
Type: Class
Author: Archcities / Isies
'Publisher Production Notes- (Architect Manager Session) Developer Conference on the Architect Manager studio for new and developing blueprint-grade 3D structures. Also features a vessel manager studio for ships, large scale projects and science-ficition rendering. Subject matter includes networking for multi-user sytems and enhanced render capability for detailing specific areas and reverse rendering. Emphasizes the Camera Ray plug-in for internal scene building and animation.
Licensed Solutions: Licensing for the application and its proprietary plug-ins include the Tweepcraft runtime programming languages and scripts for application settings and Digi-Masq's Supermodel Logic, Proxeum Logic, Administrative Logic, Consumer Logic and Exhibit Logic solutions for Isies 3D products.



SuperWikia 'Digital Domain- Runtime Programs'

Dataplate'

Wiki
Isies Lineage Systems
*Oceanessa (3D Marine Simulation Software)
Subject: see also:Oceanessa- (Deep Underwater Manager Session)
Type: Class
Author: Archcities / Isies
'Publisher Production Notes- (Deep Underwater Manager Session) Developer Conference on the Deep Underwater Manager studio for marine imagery an 3D productions. Also features a lighting studio for daylight and nightlight simulations, as well as a displacement resolution for crystal-clarity, state of the art underwater art. Subject matter includes pitch lighting and gravity dials to illustrate objects and liquid natural movement underwater. Emphasizes the Camera Ray plug-in for remote productions and depth-finding tablets for simulated GPS-grade systems.
Licensed Solutions: Licensing for the application and its proprietary plug-ins include the Tweepcraft runtime programming languages and scripts for application settings and Digi-Masq's Supermodel Logic, Proxeum Logic, Administrative Logic, Consumer Logic and Exhibit Logic solutions for Isies 3D products.



SuperWikia 'Digital Domain- Runtime Programs'

Dataplate'

Wiki
Isies Lineage Systems
*Neonessa (3D Developer Environment Software)
Subject: see also:Neonessa- (Application Authoring Manager Session)
Type: Class
Author: Archcities / Isies
'Publisher Production Notes- (Application Authoring Manager Session) Developer Conference on Application Autoring Manager studio schematics and functions; focusing on package building and lable conformity. Also features a plug-in hub studio, documentation cubicles and other pre-licensing operations. Emphasizes the Camera Ray as a general adapter application for all other Isies-compatible modules.
Licensed Solutions: Licensing for the application and its proprietary plug-ins include the Tweepcraft runtime programming languages and scripts for application settings and Digi-Masq's Supermodel Logic, Proxeum Logic, Administrative Logic, Consumer Logic and Exhibit Logic solutions for Isies 3D products.

Significant Research AreasEdit

The WikiSeries 3D-GPU Team spotlights certain research topics as being a Significant Research Area; defind as being a building block within the semiconductor and microchip industry. These Product lifecycle management areas generally cover:


  1. [3]- Wikia is a wiki-style version derived from MediaWiki software.
  2. [4]- MediaWiki supports wiki-style software for open source audiences.
  3. [5]- OpenCores is a foundation for open source hardware.
  4. [6]- VIA OpenBook is an open source project for notebook pc's.
  5. [7]- Open Graphics Project is a graphics speciality project.
  6. [8]- Open ECG Project is a open source medical project.

OrganizationsEdit

  1. [9]- Wikimedia Foundation, parent organization of Wikipedia.
  2. [10]- SourceForge is a workgroup hub for open source devels.
  3. [11]- Open Source Initiative is a group for open source advocacy
  4. [12]- GNU Project

GeneralEdit

General strategy and discussion forumsEdit

  1. Structured Database Environment: XML-based, Linux, OpenGL, FTP Server, MySQL, PHP 5.x, DirectX, MediaWiki
  2. Technical Development Status: 2 - Pre-Alpha
  3. Audience/Market: Advanced End Users, Non-Profit Organizations, Subversion/Collision, Open Source (OS)
  4. Preparatory Licenses: Academic Free License (AFL), Apache License V2.0, Artistic License, GNU General Public License (GPL), GNU Library or Lesser General Public License (LGPL), NASA Open Source Agreement
  5. Legacy Operating System: All 32-bit MS Windows (95/98/NT/2000/XP)
  6. Exact Topic: Wiki, Graphics, Video, Scheduling, Visualization, Genealogy
  7. Specific User Interface: Project is a 3D engine, Project is a graphics toolkit, Project is a virtual GPU chipset, Project is virtual hardware, Project is a Multimedia Plugin, Project is a software program, Project is an open source repository, Project is a browser application
    1. Specific End User A/V Platforms: 'png','jpg','jpeg','ogg','doc','xls','ppt','mp3','mp4','sxc','avi','pdf','nse','gif','mpeg','mpeg-1','mpeg-2','mpeg2'

ListsEdit

This is a general list of a few Graphics Hardware Companies located within Wikipedia. These companies may periodically be showcased by the WikiSeries 3D-GPU Team to improve article progression and viable reference.

List of Computer Hardware Manufacturers

Computer Graphics Organizations

ArticlesEdit

Wikipedia articles on 3D-GPU TopicsEdit

ResourcesEdit

The WikiSeries 3D-GPU Team uses only the most verifiable data in generating its article base. These resources generally are extracted from the depositories of Wikipedia and its sister sites. Building upon the GFDL licensing procedurals, the following navigation boards are provided for WikiSeries 3D-GPU Team research and development purposes:


See alsoEdit

Wikipedia:WikiProject Templates

Rear Text-Edit

Basis of Work This article is a Realtime topical article. It's purpose is to serve as an 'Ancilliary Aid' for SuperWikia staff and member evaluation and inspection. It is used as markup for seatholder case inquiry, technical support inventory, ancilliary issue detection, problem resolution, logic case processing and enforcement enactment (SuperWikia Policy).
References This article is part of the SuperWikia 'System Reference Material'. It functions under the SuperWikia 'Basis Management Workshop' provision for SuperWikia 'Public Ancilliary Management' exhibits for amplitudinal and aptitudinal comparison research on Single Perspective Accountability Case Entry study.
Articles This article is to be used by SuperWikia WikiSeries 3D-GPU Team Members only.
Non-SuperWikia These files may also be on http://www.Superwikia.com.
Definitives This article and its content is used in generating SuperWikia Logic, SuperWikia Supermodel Logic, SuperWikia Proxeum Logic, SuperWikia Administrative Logic, SuperWikia Consumer Logic, SuperWikia Exhibit Logic and SuperWikia User Knowledge.
Omitted Parts Variations and Different Versions are available via SuperWikia Management.
Non-Wiki This file and the images herein are not for public use.

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